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Gameplay Programmer

Vertigo Games

Vertigo Games

Software Engineering
Amsterdam, Netherlands
Posted 6+ months ago
Your mission
We are Vertigo Games, developers and publishers of big hit VR titles like Arizona Sunshine, The 7th Guest and the highly anticipated Metro Awakening. Our Amsterdam studio is gearing up to start development for a big IP project and we are looking to recruit a Gameplay Programmer who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • To take ownership of a game feature implementation, working closely together with the tech lead to make it fit the complete codebase and working closely together with the designers to identify the technical constraints based on their creative guidance.
  • To use your knowledge of C++, C#, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these game features and systems.
  • To work closely together with our designers to create fun and engaging game elements for our triple A VR games.
  • To analyze prototype code and come up with production quality systems that are robust and can stand the test of time in an iterative environment.
  • To constantly take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.
  • To analyze problems and debug them in order to quickly locate and fix challenging bugs.
Your profile
  • You have written a number of games and or hobby projects in C++ and have a proper understanding of all the basic concepts of the language like the object oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures and visibility.
  • You have created at least 1 project using the Unreal Engine providing you with a good understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline.
  • Technical and creative at the same time.
  • Social and collaborative.
  • Excited by the potential of VR.
  • Eligible to work in the EU.
Bonus points for
  • If you have already worked in VR.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with two office days per week.
  • Income tax reduction for eligible expats.
  • Relocation cost compensation depending on your situation.
  • 26 standard vacation days with an option to buy 5 more.
  • Free train commuting to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and an annual VR game jam.
  • Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
About us

Vertigo Games is a multi-platform VR entertainment company with offices in Rotterdam & Amsterdam (NL) and Los Angeles, California (USA).

With experienced teams in the areas of Studios, Publishing and Arcades, the company develops, publishes and distributes a growing portfolio of quality VR games that offer a novel, powerful and full-featured gaming experience both in- and outside of the home.

In 2020, Vertigo Games joined the leading producer and distributor of digital entertainment products, Koch Media, now PLAION (a subsidiary of the Embracer Group), adding VR gaming to the Group’s global network.

In 2021, the company announced it has five more high-end titles in the pipeline for the coming years.